Large City: Wor Fo̠z Gri

Wor Fo̠z Gri

Wor Fo̠z Gri
Example Wood Elf architecture.
StateIrus
ProvenceVrǟmnde̜wi̽fto Diocese
Sub ProvenceAtne̜ner Parish
RegionKivu Chyûmàchû Grasslands
Founded1348
Community LeaderLord Undie
Area135 km2 (54 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation5456 m (17900 ft)
Average Yearly Precipitation240 cm/y (94 in/y)
Population31839
Population Density235 people per km2 (589 people per mi2)
Town AuraChronomancy
Naming
Native nameWor Fo̠z Gri
Pronunciation/wor/ /fo̠z/
Direct Translation[formal] [transport]
Translation[Not Yet Translated]

Wor Fo̠z Gri (/wor/ /fo̠z/ [formal] [transport]) is a subtropical Large City located in Atne̜ner Parish, Vrǟmnde̜wi̽fto Diocese, within the Irus.

The name Wor Fo̠z Gri is derived from the Sylvin language, as Wor Fo̠z Gri was founded by Ýal̄ů, who was culturaly Wood Elf.

Climate

Wor Fo̠z Gri has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 9°C (48°F). Wor Fo̠z Gri receives an average of 240 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Wor Fo̠z Gri covers an area of nearly 135 km2 (54 mi2), and an average elevation of 5456 m (17900 ft) above sea level.

Overview

Wor Fo̠z Gri was founded durring the early 14th century in spring of the year 1348, by Ýal̄ů. The establishment of Wor Fo̠z Gri was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Wor Fo̠z Gri's construction back out of the project. Ýal̄ů pushed on reguardles, and Wor Fo̠z Gri was finished, but starts off as a terible place to live.

Wor Fo̠z Gri was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Wor Fo̠z Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wor Fo̠z Gri is buildings are arranged arround a network of spacious baked earthen streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Wor Fo̠z Gri's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Right off the bat Wor Fo̠z Gri hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the city nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the city, particularly the market.

Civic Infrastructure

Wor Fo̠z Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Wor Fo̠z Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Wor Fo̠z Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wor Fo̠z Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wor Fo̠z Gri's parks.

Wor Fo̠z Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wor Fo̠z Gri.

Wor Fo̠z Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Wor Fo̠z Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wor Fo̠z Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Wor Fo̠z Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wor Fo̠z Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wor Fo̠z Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wor Fo̠z Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wor Fo̠z Gri's public wards, blessings, and other arcane systems.

Wor Fo̠z Gri has an Millitary Academy which trains military officers and specilists.

Wor Fo̠z Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Wor Fo̠z Gri's grid is powered by hydrogalvanic generators.

Wor Fo̠z Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Wor Fo̠z Gri has a first rate hospital which caters to anyone in need of long term medical care.

Wor Fo̠z Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Wor Fo̠z Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wor Fo̠z Gri's natural decorations nor waterways.

Wor Fo̠z Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Wor Fo̠z Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wor Fo̠z Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wor Fo̠z Gri's town hall was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Wor Fo̠z Gri vermin leave small tokens in payment for food taken.

The Venomroach near Wor Fo̠z Gri are known to be almost tame, such that they can be put to domestic use.

Wor Fo̠z Gri's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Illusion energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 59
  • Farmers: 96
  • Farm Laborer: 167
  • Hunters: 113
  • Milk Maids: 77
  • Ranchers: 41
  • Ranch Hands: 95
  • Shepherds: 74
    • Farmland: 128629 m2
    • Cattle and Similar Creatures: 7959
    • Poultry: 95517
    • Swine: 6367
    • Sheep: 318
    • Goats: 63
    • Horses, Mounts, and Beasts of Burden: 3183

Craftsmen

  • Arms and Toolmakers: 69
  • Blacksmiths: 75
  • Bookbinders: 41
  • Buckle-makers: 40
  • Cabinetmakers: 69
  • Candlemakers: 99
  • Carpenters: 97
  • Clothmakers: 83
  • Coach and Harness Makers: 34
  • Coopers: 79
  • Copper, Brass, Tin, Zinc, and Lead Workers: 45
  • Copyists: 30
  • Cutlers: 26
  • Fabricworkers: 74
  • Farrier: 219
  • Furriers: 20
  • Glassworkers: 106
  • Gunsmiths: 68
  • Harness-Makers: 30
  • Hatters: 60
  • Hosiery Workers: 23
  • Jewelers: 35
  • Leatherwrights: 77
  • Locksmiths: 32
  • Matchstick makers: 50
  • Musical Instrument Makers: 46
  • Painters, Structures and Fixtures: 40
  • Paper Workers: 44
  • Plasterers: 43
  • Pursemakers: 53
  • Roofers: 35
  • Ropemakers: 32
  • Rugmakers: 30
  • Saddlers: 62
  • Scabbardmakers: 67
  • Scalemakers: 34
  • Scientific, Surgical, and Optical Instrument Makers: 20
  • Sculptors, Structures and Fixtures: 30
  • Shoemakers: 29
  • Soap and Tallow Workers: 95
  • Tailors: 181
  • Tanners: 38
  • Upholsterers: 46
  • Watchmakers: 43
  • Weavers: 88
  • Whitesmiths: 25

Merchants

  • Adventuring Goods Retellers: 22
  • Arcana Sellers: 21
  • Beer-Sellers: 41
  • Booksellers: 48
  • Butchers: 81
  • Chandlers: 79
  • Chicken Butchers: 80
  • Entrepreneurs: 32
  • Fine Clothiers: 77
  • Fishmongers: 81
  • Florists: 19
  • Potion Sellers: 52
  • Resellers: 113
  • Spice Merchants: 43
  • Wine-sellers: 66
  • Wheelwright: 47
  • Woodsellers: 30

Service workers

  • Bakers: 151
  • Barbers: 124
  • Coachmen: 48
  • Cooks: 132
  • Doctors: 76
  • Gamekeepers: 49
  • Grooms: 27
  • Hairdressers: 117
  • Healers: 89
  • Housekeepers: 93
  • Housemaids: 167
  • House Stewards: 86
  • Inns: 31
  • Laundry maids: 60
  • Maidservants: 106
  • Nursery Maids: 62
  • Pastrycooks: 117
  • Restaurateur: 113
  • Tavern Keepers: 122

Specialized Laborer

  • Ashworkers: 46
  • Bleachers: 28
  • Chemical Workers: 17
  • Coal Heavers: 70
  • In-Town Couriers: 66
  • Long Haul Couriers: 72
  • Dockyard Workers: 64
  • Gas Workers: 15
  • Hay Merchants: 26
  • Leech Collectors: 80
  • Millers: 67
  • Miners: 75
  • Oilmen and Polishers: 51
  • Postmen: 72
  • Pure Finder: 41
  • Skinners: 102
  • Sugar Refiners: 18
  • Tosher: 52
  • Warehousemen: 113
  • Watercarriers: 69
  • Watermen, Bargemen, etc.: 93

Skilled Laborers

  • Accountants: 39
  • Alchemist: 48
  • Clerk: 62
  • Dentists: 31
  • Educators: 87
  • Engineers: 44
  • Gardeners: 31
  • Mages: 23
  • Plumbers: 34
  • Pharmacist: 37
  • Professors: 13
  • Scientists: 24
  • Wizards: 13

Civil Servants

  • Adventurers: 30
  • Bankers: 42
  • Civil Clerks: 72
  • Civic Iudex: 34
  • Consultants: 20
  • Exorcist: 72
  • Fixers: 37
  • Kami Clerk: 60
  • Landlords: 64
  • Lawyers: 39
  • Legend Keepers: 52
  • Militia Officers: 244
  • Monks, Monastic: 106
  • Monks, Civic: 102
  • Historian, Oral: 70
  • Historian, Textual: 36
  • Policemen, Sheriffs, etc.: 75
  • Priests: 109
  • Rangers: 43
  • Rat Catchers: 47
  • Scholars: 46
  • Spiritualist: 56
  • Slayers: 18
  • Storytellers: 107
  • Military Officers: 99

Cottage Industries

  • Brewers: 90
  • Comfort Services: 138
  • Enchanters: 36
  • Herbalists: 34
  • Jaminators: 102
  • Needleworkers: 106
  • Potters: 53
  • Preserve Makers: 99
  • Quilters: 44
  • Seamsters: 159
  • Spinners: 96
  • Tinker: 35
  • Weaver: 72

Artists

  • Actors: 33
  • Architects: 12
  • Bards: 50
  • Costumers: 19
  • Dancers: 37
  • Drafters: 21
  • Engravers: 26
  • Fine Furniture Carpenters: 15
  • Glaziers: 35
  • Inlayers: 31
  • Musicians: 90
  • Painters, Art: 16
  • Playwrights: 33
  • Sculptors, Art: 28
  • Wood Carvers: 99
  • Writers: 127

Produce Industries

  • Butter Churners: 122
  • Canners: 102
  • Cheesmakers: 106
  • Ice Merchants: 14
  • Millers: 69
  • Picklers: 53
  • Smokers: 38
  • Stockmakers: 35
  • Tobacconists: 46
  • Tallowmakers: 72

11823 of Wor Fo̠z Gri's population work within a Foundational Occupation.

17469 of Wor Fo̠z Gri's population do not work in a formal occupation, but do contribute to the local economy. 2547 (8%) are noncontributers.

Points of Interest

The roads leading into Wor Fo̠z Gri possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Wor Fo̠z Gri was attacked by organized criminals with significant wealth and power. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Wor Fo̠z Gri lost 292 people, 190 livestock, and 85 buildings. The conflict ended after roughly 54, when members of Wor Fo̠z Gri's militia enacted an operation to delay the operations of the enemy. The operation was complicated by the militia had access to far less resources than expected. The conflict ended with pitched battle between both forces, which ended in defeat for Wor Fo̠z Gri's forces. The war is remembered in legend by Wor Fo̠z Gri's bards, historians, and legend keepers.

History